using UnityEngine;

public class TouchDetails
{
	public Vector2 point;

	public float time;

	public Vector2 startPoint;

	public float startTime;

	public Utils.TouchState phase;

	public TouchDetails(Vector2 point_, float time_, Vector2 startPoint_, float startTime_, Utils.TouchState phase_ = Utils.TouchState.unknown)
	{
		point = point_;
		time = time_;
		startPoint = startPoint_;
		startTime = startTime_;
		phase = phase_;
	}
}
